Yet another D&D 4e blog


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When two of your players decide to play brothers, you might allow them to reflect this strong connection by one or more of the following ideas:

  • Allow them to give healing surges to their sibling as a minor action.
    There’s a strong but mysterious connection between brothers.
  • Allow them to use a standard action to grant an instant saving throw to a brother on a successful DC 15 Heal check without being adjacent to him.
    Brothers know how to push their sibling on.
  • When both brothers make a skill check for the same skill, let the brother with the lower result roll again and take the higher result.
    No brother can stand being inferior to his sibling.

This is a first sketch of a part of the guide to playing D&D with only two or three players, that I’m currently working on. Please tell me what you think about it in the comments.

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