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Bubble monsters

It is time for another article inspired by a page of #76 of Dungeon magazine. I started this series in May with “Cold as ice”, and continued two weeks later with “Infinite monsters”.

Page one of the magazine contains the second half of the ad for the video game Jade Cocoon. The first half of that ad gave me the idea for the previous article in this series.

On that page, there are several monsters in bubbles, hovering (just like on this picture). What do you think about letting your players face monsters floating in bubbles that protect them from melee and ranged attacks, while the monsters still can attack the players from within?

Here is a template you can apply to any medium or smaller existing creature that is not a minion or a solo creature. You can find more information about templates in the Dungeon Master’s Guide 2.

Bubble monster; Elite Artillery
XP Elite
Hit Points +8 per level + Constitution score
Saving Throws +2
Action Points 1

Bubble
The bubble protects the monster and enhances its powers. As long as the bubble exists (see Destroying the bubble), the following changes are applied.

  • Movement: The monster’s usual movement is replaced by 1, fly 6 (hover).
  • Immunity: The monster is immune to melee and ranged attacks (but see Destroying the bubble).
  • Senses: The monster gains all-around vision.
  • Melee powers: All melee powers become ranged powers with a range of 10.
  • Close powers: All close powers become area powers. A close burst [number] becomes an area burst [number] within 10. A close blast [number] becomes an area blast [number/2] within 10.
  • Bounce: The monster gains the Bounce power described below.
  • Resistances: Choose two damage types. The monster gains resistance 5 to both. This resistance increases to 10 at level 11 and to 15 at 21.

Bounce (standard; at-will)
You can charge an enemy and make the following attack in place of the melee basic attack (the +1 bonus for charging already is included in the attack).
Level + 5 vs. Reflex; 1d8 + Intelligence or Dexterity and you knock the target prone
Level 11: 2d8 + Intelligence or Dexterity
Level 21: 3d8 + Intelligence or Dexterity
Effect: After your attack, you may shift half of the number of squares you charged.

Destroying the bubble
The bubble has hit points equal to one quarter of the monster’s HP and the same defenses. It is immune against area attacks and has vulnerability 5 against melee and ranged attacks. If the bubble is reduced to 0 hit points, the bubble disappears. Without the bubble, the monster loses all of the benefits listed above. If the monster cannot fly anymore, it falls slowly and lands on the ground without taking damage.

What do you think about this template? Have you any suggestions, why these monsters come in bubbles?

Picture by tali bamba under a CC license.

Creative Commons License
This work, unless otherwise expressly stated, is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

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