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No-shows

How do you deal with the situation, when tonight is your gaming session, but some of the players cannot come?

Usually, with a fully staffed group this is no problem, just reduce the difficulty of the encounters a bit, and you’re almost done. But if you only have two or three players, it isn’t that easy.

Canceling the session or playing a different game that night is one option.

But there is more you can do.

The focus of D&D is clearly on fighting. Of course, you can put as much role-playing and storytelling in it as you want, but the rules focus on fights. So if you usually don’t do much role-playing or storytelling, you could try this on a day, where someone’s missing. This way, you avoid unbalanced fights.

You could, for example, plan the next steps of your party in character.

Or you could just describe what happens the next days or weeks cooperatively.

If you do want to fight, your characters might find a place to exercise their powers, with some, say, sparring partners. Maybe you are in a city, where the Mages Guild or the Fighters Guild offer such training. This way, you can play through some fights, while you can always stop them, when they turn out to be unbalanced, without feeling too bad about it.

What do you usually do in such situations?

Picture by Samuel Byford under a Creative Commons license.

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